![]() ![]() It is easy to envision the game having a cooperative aspect, but how do you make it competitive and still feel like the tight-knit, storyline driven classics that we have seen so far? To say that I have been surprised by the results would be an understatement! While many gamers will get a chance to test out the multiplayer portion of the new game when the beta opens up to PlayStation Plus members this week, I have been playing with a closed group of testers for the past month. If you are like me, the mere thought of adding any sort of multiplayer component to the franchise seems, well, ridiculous. Players will be tested with proving their selves both on the proverbial and literal battlegrounds with up to 8 other players in a variety of game modes with both cooperative and competitive elements. In what plays out similar to a more action-oriented MOBA game, GOW: Ascensions multiplayer becomes, for the most part, a test of your skills with the series combat system. Now, you can’t have a dozen Kratos’ running around and battling it out and maintain the integrity of the great mythos that has been built around this series the development team recognizes that and has developed an interesting and competitive take on the action game genre. Sure, the game will have the tried and true campaign / story mode that will chronicle the roots of Kratos’ sworn war against Ares, but the title will also introduce something new to the series: multiplayer. ![]() Someone at Santa Monica Studio must feel the same way as the next installment in the series, God of War: Ascension, takes the spotlight off of the Ghost of Sparta a bit and shining it a bit more on. In explaining the reasoning for my pick, I noted that as strong of a character as Kratos was, the strength of the series lied in the mythology itself. Early last year, when we ran our 2012 IP Draft, I was fortunate enough to pick up the God of War franchise in the fourth round.
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